KEMENTERIAN PELAJARAN MALAYSIA

Lawati portal Kementerian Pelajaran Malaysia di www.moe.gov.my

JABATAN PELAJARAN JOHOR

Layari portal Jabatan Pelajaran Negeri Johor di www.moe.gov.my/jpnjohor

PEJABAT PELAJARAN DAERAH KULAIJAYA

Lawati Laman Web Rasmi Pejabat Pelajaran Daerah Kulaijaya di kulaijaya.net

Laman Web UPSI

Kami Komited Membawa Prubahan Dalam Pendidikan www.upsi.edu.my/en

Tuesday, 12 June 2012

MULTIMEDIA PRODUCTION TEAM

A multimedia production team consists of a Project Manager, Subject Matter Expert (SME), Graphic Artist, Audio-Video Technician, Instructional Designer and Programmer.


 
THE PROJECT MANAGER'S ROLES

The Project Manager's roles are to define the scope of the project and discuss with the client.
A project manager has to search for financial resources, equipment and facilities.
The project manager also needs to coordinate the production team.

 THE SUBJECT MATTER EXPERT'S ROLE
The Subject Matter Expert's role is to do research on the content of a
multimedia program.
The Subject Matter Expert has to provide content fo

THE GRAPHIC ARTIST'S ROLE
The Graphic Artist's role is to develop the graphic elements of the program such as backgrounds, buttons, photo collages, 3D objects, logos and animation.

THE AUDIO-VIDEO TECHNICIAN'S ROLE
The Audio Technician is responsible for recording the voice. He edits the
sound effects. He records and edits music. The Video Technician is responsible for capturing, editing and digitizing the video.

THE INSTRUCTIONAL DESIGNER'S ROLES
The Instructional Designer's roles are to decide on the best educational
strategies and practices to present the information.

THE PROGRAMMER'S ROLE
The Programmer’s role is to write the program code lines or scripts using the
authoring tool.
He combines the multimedia elements into a multimedia program.

 __________________________________________________________________________________
 Others Lesson : | click lesson to view |

USER INTERFACE PRINCIPLES

User interface is a program that provides an interface or medium for humans to interact with the system.

User interface is a way a computer program communicates with the person who is using it.  There are eight main principles of the user interface.

  1. Consistency
  2. Clarity
  3. Context
  4. Navigation
  5. Search
  6. Personalisation
  7. Learnability
  8. Flexibility

CONSISTENCY
Consistency means the interface design is in harmony and the same applies to all screen in a software program.
The same words or commands perform the same functions throughout the user interface.

CLARITY
Clarity means clearness of labels on all icons to make the system easy to understand. Users should use relevant icons or graphics to indicate the information.
Icons, words or commands should be clearly labelled so that users can understand them easily.

CONTEXT
Context means every part of a lesson should be relevant to a particular title. Ideas presented need to relate to the title.
The user interface should be structured. For example, if the lesson is about  Flow Chart, all the sections including the introduction, content, activity, evaluation, summary and extension should be related to the Flow Chart.

NAVIGATION
Navigation means users can move around the menus, help files or other screens in a system

SEARCH
Search means the system enables users to search keywords or glossary. The user interface should have a search function.
It should provide multiple ways for users to make queries by grouping or sorting.
The system should provide users a preview in order to get a word in the correct page.

LEARNABILITY
Learnability means the system provides support information and help files to make the system easy to understand.
Support information is important, especially in helping the user to use the system.
The help function should be available to speed up the interaction for both experienced and inexperienced users.

FLEXIBILITY
Flexibility means a user has the authority to navigate through all the sections without any limitations.
For example, the user is allowed to access any of the lessons, sections and pages of the program.

PERSONALISATION
Personalisation means the users can make their own personal or individual learning.
Users can choose their display options.

 __________________________________________________________________________________
 Others Lesson : | click lesson to view |

WEB EDITOR

Web editor is a program that you use to create Web page.  It can be something as simple as the text editor that came with your operating
system. It can be something as simple as the text editor. It can also be something that creates the Websites as you point and click away.
A Web page is written in Hypertext Markup Language (HTML) which is a set of "markup" symbols inserted into a file for a display on the World Wide Web
(WWW) browser.
The markup tells the Web browser how to display a Web page.
There are two types of Web editors. They are 
  • text-based and 
  • What You See Is What You Get (WYSIWYG).
TEXT-BASED EDITOR

A text-based Web editor is a basic editor where you work with Hypertext Markup Language (HTML) tags to create a Web page.
It can be used to change HTML source codes.
Using a text-based Web editor requires you to have HTML knowledge to get started.
Software such as Notepad and PSPad are examples of text-based editors.
PSPad has additional functions that include syntax highlighting and toolbars.

WYSIWYG WEB EDITOR


WYSIWYG is an acronym for What You See Is What You Get. WYSIWYG web editors provide an editing interface that shows how the pages will be displayed in a web browser.
Using a WYSIWYG editor does not require any HTML knowledge. It is easier for an average computer user.
Examples of WYSIWYG web editor are Microsoft FrontPage and Macromedia Dreamweaver.
 


CHARACTERISTICS OF TEXT-BASED EDITORS AND WYSIWYG EDITORS

User friendly - a text-based editor is less user friendly compared to a WYSIWYG editor.
Junk HTML – There is no junk HTML in text-based compared to WYSIWYG editors.
HTML knowledge – a text-based editor requires HTML knowledge compared to WYSIWYG editors.
Inserting a specific tag – It is hard to insert a specific tag using a text-based editor compared to WYSIWYG editor.
Visualize the design – a text-based editor cannot visualize the design compared to a WYSIWYG editor.

The differences between the text-based editor and WYSIWYG editor


 __________________________________________________________________________________
 Others Lesson : | click lesson to view |

 

Monday, 11 June 2012

AUTHORING TOOL CONCEPT

Authoring tool is a program that helps you write multimedia applications. Authoring tools usually enable you to create a final application by linking together objects such as a paragraph of text, graphic or a video.
By sequencing them in an appropriate order, authoring tools can produce attractive and useful multimedia applications.




Multimedia applications can be classified into three concepts, which are
  • time frame,
  • icon
  • and card.
TIME FRAME CONCEPT


With time frame concept authoring tools, the multimedia elements or events are presented and organised along a time line.This type of tool helps users coordinate when each multimedia element (text, graphics, audio, video or animation) plays.
In time frame concept authoring tools, a timeline consists of layers which span several frames.
For example a simple presentation could contain three layers; layer one could contain a picture of a blue sky, layer two could contain a picture of a mountain and layer three a picture of a mountain climber.
If each of the layers span 10 frames and the user presses the "play" button, then the presentation will show a picture containing all of the elements in the layers e.g. blue sky, a mountain and a mountain climber.
If layer one however only spans 5 frames from the beginning, then the blue sky would only show for 5 frames and then disappear for the remaining 5.
Examples of authoring tools using the time frame concept are Flash and Director. These two software can support multi platform.


ICON CONCEPT

The icon concept in authoring tools provides the multimedia developer with a visual programming approach to sequencing events in the multimedia application.
In this concept, elements and events are organised in a structural framework.
With icon authoring tools, users can present visually a logical flow of events by dragging icons from an icon menu.
The icon can represent graphics, audio files, animation, text, movies, and other elements should be played in a logical flow or flow chart.
These entire icon concept authoring tools use "drag and drop" to pick up and place icons on the presentation page.

These icons represent:
  • events such as mouse clicks, key press
  • actions to be performed after an event e.g. a transition, a sound
  • routines to perform loops, conditional branches 
A presentation is built by inserting one object after another e.g. a simple application could contain just three icons: picture, sound icon and text icon.
When we click on the Restart button, the presentation starts.  
Several multimedia authoring tools which use this icon concept are Authorware and IconAuthor. These two software can support multi platforms.

CARD CONCEPT

The card concept in authoring tools are based on the idea of card stacks containing graphics, audio, video, text and animation.
Elements and events in card concept authoring tools are organised as pages in a book or a stack of cards.
When card concept authoring tools starts, a blank page is displayed. Certain objects can be inserted e.g. text, pictures and buttons.
By inserting objects into several pages, a multimedia "book'' is eventually created.
The developer can create transitions between pages and on the objects themselves. Zoom text in and out, causing a picture to flow onto the page.
Examples of the card concept in Authoring Tools are ToolBook, HyperCard and SuperCard.


 __________________________________________________________________________________
 Others Lesson : | click lesson to view |

PERMOHONAN ONLINE HADIAH LATIHAN PERSEKUTUAN (HLP) DAN CUTI BELAJAR BERGAJI PENUH TANPA BIASISWA (CBBP TB) TAHUN 2013

Tarikh Permohonan Online HLP & CBBP TB Tawaran 2013

Adalah dimaklumkan bahawa PERMOHONAN ONLINE HLP DAN CBBP TB PERINGKAT KEDOKTORAN DAN SARJANA TAHUN 2013 kini boleh dicapai melalui url http://apps.moe.gov.my/ehlp/cbbptb/index.cfm bermula dari 4hb. Jun hingga 4hb. Julai 2012. Untuk maklumat lanjut, sila hubungi 03-8321 7145 (Kedoktoran) atau 03-8321 7144 (Sarjana) pada waktu pejabat. Harap maklum.
Sekian, terima kasih.