4.1 Multimedia Concepts
Definition of Multimedia
- Define multimedia.
Multimedia in Various Fields
- Identify the use of multimedia in various fields.
Interactivity of Multimedia
- Differentiate between the characteristics of linear and non-linear multimedia.
Medium of Delivery
- Compare and contrast the mediums of delivery for multimedia applications:
- web-based
- CD-based
Multimedia Elements
- Identify the multimedia elements:
- text
- audio
- video
- graphics
- animation
4.2 Hardware And Software
Hardware
- Identify hardware that can be used to produce multimedia products:
- scanner
- video camera
- camera
- audio devices
- video capture devices
Editing Software
- Identify editing software that can be used to produce multimedia elements:
- text editor
- graphics and image editor
- audio editor
- video and animation editor
Authoring Tools
- Define the various concepts in authoring tools:
- time frame concept
- icon concept
- card concept
4.3 Multimedia Development
Web Editor
- Describe and give examples of web editors:
- text-based
- WYSIWYG
User Interface Principles
- State user interface principles.
- Apply suitable user interface principles in a project.
Development Team
- State the role of each member in a development team (examples: project manager, subject matter expert, instructional designer, graphics artist, audio-video technician and programmer).
Multimedia Production
- Describe the phases in multimedia production:
- analysis
- design
- implementation
- testing
- evaluation
- publishing
- Apply all the phases of multimedia production to produce an interactive educational multimedia project.!#{pa;Mang="EN-GB" style="font-family: Arial; font-size: small;">
4.4 Current and Future Developments
Immersive Multimedia
- Give an example of immersive multimedia in education, business or entertainment.
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